Andy is a sound and visual artist. His work investigates the emancipatory politics of listening and the possibility of embodied healing, vulnerability, and play within a digital and technology-based culture. His collaborative sound installation, Resonant Waves, was recently presented at SIGGRAPH and published in Leonardo.
Aron is a history podcaster in his spare time and focuses on researching and writing for The Real Middle Ages podcast. The podcast covers different series during the middle ages and so far has looked at the origins of the Kievan Rus, the early Normans and witch hysteria during the high middle ages. When Aron is not working on various history project he is tinkering on his 1967 VW bug named King Ruckus.
Tenderfoot Tactics, Pattern, Fire Place, Tenderfoot, Yule Log, Viridi, The Absence of Is, Eidolon
Badru loves the woods and the morning and you. Badru believes in the wild beauty of living experiences. Badru loves color and feeling and chaos. Look forward to an abundance of transcendent art from Badru in the future.
Charlene Putney is an award-winning writer and teacher from Ireland. After working at Google and Facebook in management positions, she turned to the more creative side of tech and began writing for videogames in 2013. Before moving to Denmark, she worked on Divinity: Original Sin 2 and story for the upcoming Baldur's Gate 3. She now works as Story Lead at Die Gute Fabrik in Copenhagen. She also teaches interactive fiction at university level and yoga on the weekends.
Delphine (aka Dziff) is an independent art director and game artist. She’s part of the Klondike Collective, and in 2016 she released her first game “Sacramento” - a voidscape dealing with fleeting memories and looking as a living sketchbook. By juggling between traditional and digital art, she usually work in an engaging and colorful art style, that allows her to create soothing atmospheres.
Jake Grizzly Pierce is a hermit designer + maker. They accidentally got into crafting games instead of furniture and have regretted it ever since. Grizz has an affinity for the Italian radical design movement, Paul Baribeau, and vegetarian chili. Their favorite colors are #FF0000, #0000FF, and #FFFF00.
Jakey is a noise boy who tells games how to make pretty sounds, and has also been known to make pretty sounds when the need arises (which is most of the time). They drive tractors with their dad when not working on games and game-like entities. Walking the line between inaccessible fringe artist and corporate sellout.
Jeff is a sometimes writer, sometimes poet who often feels haunted by far off worlds and the future. In his spare time he creates worlds and searches for ways to express them. He often finds inspiration in the dogs he meets.
Kara Stone is an artist and scholar interested in the affective and gendered experiences of psychosocial disability, debility, and healing as it relates to art production, particularly videogames. Her artwork has been featured in The Atlantic, Wired, and Vice. She is a member of the Different Games Collective. She holds a BFA in Film Production and master’s degree in Communication and Culture from York University, and is currently a PhD student in Film and Digital Media with a designated emphasis in Feminist Studies at University of California at Santa Cruz.
Madison has made a career editing television, but enjoys cutting in a variety of video styles, including trailers and social media materials for Ice Water Games. She is an avid consumer of games (both video and board), the moodier the better.
Matthew R.F. Balousek is a game designer, new media artist, educator, baker, and bad joke teller from Michigan. He holds a BS in Computer Game Design and an MFA in Digital Art and New Media from the University of California, Santa Cruz.
Meagan is a game writer on Choices by Pixelberry Studios, where she has written for such projects as The Royal Romance and Desire & Decorum. When she’s not busy in the world of interactive fiction games, she can be found writing murder mystery games, dungeon mastering, and hanging out with her cats.
Pattern, Fire Place, Yule Log, Viridi, The Absence of Is, Eidolon, Tenderfoot Tactics
Michael Bell is an attic-dweller who occasionally extricates himself from his beloved tangle of audio cable and guitar strings long enough to teach courses in the literatures of animal sentience, mass extinction, and apocalyptic board game design at Western Washington University. Happiest in a raging wolf-hour darkness punctuated by the blinking LEDs of analog synthesizers and distortion pedals, but can serenade flowers in the sun too (with adequate shielding).
Parul Wadhwa is an immersive storyteller. As an XR director, her artwork includes immersive and interactive narratives, virtual and augmented reality experiences and serious games. She is committed to the use of new technologies (AR/VR/XR) for social impact. She advocates for diversity and XR as a Different Games Collective Ambassador. Currently, she is an Adobe Creative Ambassador, Facebook’s Oculus Start Developer and has recently been a Oculus Launchpad fellow (2018-19). Previously, she has worked in the entertainment industries in the United Kingdom, South Korea, and India. She holds an MFA in Digital Arts and New Media from University of California. Her research in new-media storytelling has been felicitated at the Capitol Hill, Sacramento. She is an Interactive Fellow Alumna of the prestigious Tribeca Film Institute and also a European Social Documentary Alumna, Italy. She is currently based in Silicon Valley, California, USA.
Tenderfoot Tactics, Fire Place, Viridi, The Absence of Is, Eidolon
Zoe is a graphic designer and paper florist. In 2014, she thought about a nice little space with plants and it became Viridi. Zoe often consults on Badru titles as an over-the-shoulder designer and likes to have opinions about colors. In her spare time, she is found cutting tiny petals out of paper, consuming murder-related media, and hanging out with her beautiful and perfect dog, Sebastian.